Indie builder. 17 iOS apps to the App Store solo since late 2025, plus a working portfolio of web experiences, research artifacts, and operator tools. What's below is the curated reading list — what's not here is unfinished, abandoned, or domain-private.
Frame-stacking game. Eight named buyer archetypes with documented persuasion weaknesses. The player composes a six-fragment response targeting that weakness.
Duolingo-style mechanism drilling across seven persuasion techniques — pattern interrupts, embedded commands, assumptive language, identity hooks, social proof, scarcity, objection reframes.
Hook-writing practice across seven distinct interactions — arrange-the-fragments, swipe-instinct, find-the-weak-word, rank-by-quality, A/B-instinct, rate-the-content, fix-the-phrase.
Native iOS 17 SwiftUI persuasion simulator. iMessage-style inbox + three-step sentence builder + scoring engine across five influence dimensions (charm, framing, leverage, empathy, timing).
Social deduction game. WhatsApp-styled chat simulation where players identify behavioral tells — deception, power dynamics, manipulation. 5 modes, 15 scenarios.
Presence training disguised as a reflex game. DOSE neurochemistry, dynamic difficulty, companion AI, 6-phase flow architecture.
Persuasion-literacy game. Practice influence, charm, comfort, de-escalation through WhatsApp-style branching conversations. 7 scenarios, skill tracking.
Practice influence on characters who fight back. 12 AI-scored persuasion scenarios with named NPCs, psychological profiles, voice recording, Claude-powered coaching.
Subtext training app — six modes that teach reading the conversation underneath the words: Decode, Translate, Proxy, Rewrite, Diagnose, Spar. The lingering is the message.
Critical-thinking training where the mechanic IS the skill — weigh evidence on a tipping scale, build consequence chains, calibrate probability intuition. 7 reasoning interactions, 23 logical concepts.
Browser propaganda-alchemy simulator. Mix truth fragments, emotional triggers, distortion techniques. Learn influence by crafting it.
Conversation-practice app focused on empathy, boundaries, de-escalation, authentic communication. React + Vite web + iOS surfaces.
Contemplative side-scrolling platformer. Procedural Perlin-noise terrain, seed planting, fractal tree rendering, mycelium networks, day/night cycle.
Atmospheric light-collection exploration game. 5 hand-painted biomes, procedural creatures, Core Graphics rendering.
Atmospheric experience exploring Japanese fox mythology. 19 locations, shrine discovery, hotspot interactions, seasonal Canvas scenes, kitsune progression.
Survival text game in a frozen wilderness. Scavenge, hunt, craft tools. Wolf companion with 5 trust stages, spirit animal system.
Narrative visual novel. Canvas-rendered rustic scenes, character dialogue with persuasion mechanics, player choices, building & crafting economy.
Atmospheric dream-creature puzzle game. 5 dream beings requiring specific interactions. Rapport tracking, trance mechanics, particle systems.
Idle island builder with prestige loop. Place buildings from a card hand, earn gold from orchards, upgrade through 3 tiers. 60fps Canvas rendering with day/night, seasons, weather.
Satirical text-adventure management game. Manage suspicion, reputation, and sloppiness through absurd suburban covert missions. CRT scanlines, typewriter text.
Atmospheric identity game. Collect names, confront name-callers. SwiftUI + SpriteKit.
Decision-analysis app based on Analysis of Competing Hypotheses. Ranks hypotheses by what hasn't been knocked down, not what has most support. iOS + Android with CI.
Stakeholder cartography for hard decisions. Map power, interest, alliances, and observation logs across initiatives.
You're not a storm — you're a forecast. Privacy-first cycle app disguised as weather. Drafts drift across the wheel until the sky clears.
Behavior-change nutrition system for cravings, symptom logging, protocol design, and compliance-friendly dietary tracking.
Card-drafting ecosystem builder. Draw from 5-card mystery decks, build sustainable habits as a card game.
Local-first dating memory tracker. React/Vite web + native iOS prototypes. Notes, structured ranking, preference analysis.
Local-first freelancer finance app for earnings, receivables, and tax set-aside across SwiftUI iOS and Android prototypes.
Territory-control strategy game. Plant magical seeds to defend territory, manage tile-based growth and decay.
Pre-registered systematic review of 39 named sales-closing techniques. 11,785 records screened across 7 public databases. 15 of 39 flagged as having zero peer-reviewed empirical studies.
Pre-registered 4-arm A/B test on my own cold-outreach openers. 400 decisions, 12 weeks. Design committed publicly before the first send; results published whichever way the trial lands.
Replication of Pennebaker's Language Style Matching research, validated on persuasive dialogue. Open Python implementation. Includes a "what this means for sales discovery" translation.
Computational persuasion research system. Mechanistic influence modeling, scoring pipelines, calibration audits, behavioral-science experiments.
Open AE playbook for new-business sales. Annotated outbound templates, four-phase discovery framework, five-role multi-threading map, top-14 objection-handling matrix, MEDDPICC.
Public GTM teardowns of three target companies (Stripe, Clay, Linear). ICP decomposition, pricing analysis, messaging audit, observable vulnerabilities, 30-60-90 day plan for each.
Founder's open-source teardown of a production Stripe integration: the architecture, the four mistakes, the fixes.
Pre-publish security-audit skill for Claude Code. Aligned to OWASP ASVS 5.0, OWASP Top 10, MASVS 2.0, CWE Top 25 — plus the Supabase RLS / Stripe-webhook / AI-budget failure modes Chris Raroque documented.
Single-file React app that scores a LinkedIn draft on virality dimensions, then rewrites it for one of five named audience profiles with five rewrite levers.
Chrome extension + React app that identifies persuasion techniques in any headline, steelmans both sides without ideology labels, surfaces common ground.
50-tool MCP server for solo-dev marketing — viral scoring before publishing, persuasion email sequences, competitive intelligence, Reddit authority building.
Original HTML source the native iOS port was built from. Persuasion-analysis reference for rhetorical pattern detection, fractionation prompts, behavioral scoring experiments.
Premium digital book experience. 3D leather cover with page-turn animation, parchment textures, hand-rendered illustrations.
Structured drill pad for 40+ real influence techniques — anchoring, calibrated questions, mirroring, accusation audits, framing moves.
Interactive negotiation-simulation trainer. Dark lime-on-black aesthetic. Scenario branching with technique annotations.
You are the offering. Atmospheric browser game about ego dissolution, shadow communion, and the cost of being seen.
Military-aesthetic kettlebell-conditioning PWA. Boot sequence, classified theming, structured routine progression.
Social Network Analysis Framework. Interactive 6-phase methodology for detecting coordinated influence operations — baseline, anomaly detection, playbook mapping.
Card-based strategy game where you play a pharma CEO making drug-pricing decisions. Tradeoffs between margin, access, regulatory exposure.
Social-network narrative-manipulation detector. Identifies propaganda playbooks at the structural level — not just keyword spotting.
~100 additional repos are private. Most are unfinished experiments, abandoned prototypes, client work I don't have the right to surface, or App-Store-bound apps that shouldn't be source-public before launch. The selection above is what I'd actually want a hiring manager, founder buyer, or collaborator to spend time with.
If you click into a "Prototype" card and want to see the code, ask — I can grant access on a per-project basis depending on what makes sense. The "Public" entries are clickable in this gallery.
The work above is the working portfolio of a solo founder shipping fast and reading the persuasion-and-behavioral-science literature with the right epistemic discount. None of it is venture-backed; all of it is what I've been building since late 2025.